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HAPPEH NEW YEARZ!

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HAPPEH NEW YEARZ! Empty HAPPEH NEW YEARZ!

Post  Maverick Wed Dec 31, 2008 11:58 pm

2009! End of decade! I plan on making some great game(s) with you all this year. Anyone make any resolutions?





Woo!
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Post  Aerugo Sun Jan 11, 2009 7:26 am

Yeah ... making sure this damned internet stays online for more than a week Razz

Anyway, are we still on ... ?
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Post  Maverick Sun Jan 11, 2009 8:30 am

This entire time Wangburger and I have been working on the basics. Right now I'm trying to send him a version of the game engine that can lock frame rates which was an idea that never crossed my mind when I made the game engine.

Wangburger and I also have been working on a new document and we like the ideas that are in it.
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Post  Aerugo Sun Jan 11, 2009 10:29 am

Yeah, sorry but life and internet have been crazy :/

I'll definitely check out the engine tomorrow, after school. (it's on my to-do list!) Anyway, if you could still use some help, I'd be more than happy to oblige. It seems you guys got the programming part covered? If you'd like I'd be able to whip up some ship designs by the end of the week? (or anything you'd like) I have some free time, finally.
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Post  Maverick Sun Jan 11, 2009 10:52 am

Like I told Wangburger, during the time of nothingness here I've been adding to the game engine so I'd advise not to download the one at the site. I'll release the new one which includes a lot of features such as the object managers, camera class, and what-not. Also, I'm going to implement DevIL for image support so we won't be limited. I'm giving him the "really early Beta" so he can at least view graphical objects such as menus and what-not. I suck, I know. :]
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